G-nome
(Hints)
Although the
lumbering metal machines in G-nome may seem similar to those in
other games, there's an important difference that makes this
title unique. In other games, your mech is your persona; you are
firmly bound to your cockpit just as you are bound to Doom's
Space Marine, Tomb Raider's Lara Croft, or whoever the guy in
Quake is supposed to be. But in G-nome, your persona is the
little soldier sitting inside the HAWC. He can step out to take a
walk, infiltrate buildings, or, most importantly,
"borrow" better vehicles. This independence from
whatever vehicle you're currently driving is a crucial concept in
G-nome.
Grand Theft HAWC
The first thing to remember is that when you see a HAWC that's
more powerful than yours, it doesn't have to be a threat;
consider it an opportunity. All foot soldiers are armed with
Gas-Assault Shock Rifles (GASHR's). Although it's not made clear
in the manual, these little weapons are used to knock a driver
out of his vehicle, allowing you to hop in and use it yourself.
So if you're tooling along in a modest little Merc Sentry HAWC
and you stumble across a Scorp Heavy Assault HAWC, there's no
need to panic. Rather than going toe-to-toe against it with your
smaller guns, rush it and eject when you get within 50 meters.
Then you can use your GASHR to hijack it. Many of the later
missions are almost impossible to complete in your original
vehicle. Also, since damage won't repair itself, you should
abandon damaged HAWCs to hijack fresh ones.
The difficulty level at which you set the game determines how
many GASHR rounds you'll get (generally you'll get three on the
easiest setting and one on the hardest setting), but these never
start at more than five. If you find a Weapons Depot, you can
load your GASHR ammo to five rounds by entering it. If you enter
with all five rounds, you come out with six, so be sure to turn
around and go right back in after a reload for that sixth bonus
round.
Since GASHR ammo is in such short supply, be sure to take the
time to aim carefully when you fire. Your target will slow to a
stop if it's in motion, so you may not be immediately sure if
you've hit it successfully. Look for the ejected pilot to be
certain you've connected. This will be a tiny pixel clump moving
upwards at roughly the speed of a shooting star. Blink and you'll
miss it. Once the pilot's ejected, you can run towards the empty
HAWC without fear of being squashed, since an unpiloted HAWC
won't kill you.
With foot soldiers around, you're likely to find yourself ejected
out of your own cockpit. To prevent this, try to take out enemy
vehicles from ranges greater than 100 meters, which is the
maximum reach of enemy GASHRs. Use weapons with high damage point
radii (see below) to aim near enemy soldiers before they get too
close. When you leave your cockpit, you're particularly
vulnerable to enemy HAWC fire, so stay in motion when there are
vehicles around. If you're only among enemy foot soldiers, drop
to a prone position and they'll never hit you, even from a few
meters away. Also, enemy foot soldiers won't run for empty HAWCs
if you stand still, so if there are no marauding vehicles around,
lie down and shoot it out with them.
Fill 'Er Up
The energy system in the game can be a little baffling, since you
only have the single bar in your Holo Display to represent your
energy level. Each HAWC has an energy reservoir from which to
draw power for movement, energy weapons, and shields, in that
order. The amount of power in that reservoir is reflected by the
green bar on your Holo-Display. This limited pool is first used
to power movement; the remainder is channeled into weapons fire.
After that, anything left over is used to regenerate shields.
Therefore, in combat one of your first priorities should be to
slow down if you plan to use energy weapons. Energy weapons will
fire repeatedly if you keep triggering them, but unless their
recharge bar has refilled and turned green, your shots will have
decreased range and damage. The recharge bar will fill more
quickly if you slow down your HAWC. If your shields are low, you
should either switch to ammo-based weapons or aim carefully and
make every shot count. Keep in mind that running away at full
speed will hinder shield regeneration, so weigh your options
carefully.
Chassis Smashing
There are three types of targets you will be shooting at:
shielded targets, unshielded targets, and personnel. Different
weapons are optimal for different targets. Although there are
exceptions, choosing the right weapon for the job means using
energy weapons to shoot away shields and then finishing a target
off with missiles and guns, which are also the most effective
weapons against foot soldiers.
Until an enemy's shields have been lowered, you should attack it
with weapons that either have a high Shield Damage rating, or
with weapons that have a low Shield Diffusion and a high Armor
Damage rating. The Scorp CETI and Darken HOMP11 and WART are the
most effective anti-shield weapons. Weapons with low Shield
Diffusion (the Union P2MEC and ARCM, the Scorp LRIP and TAR12,
and the Darken RUPP) can punch through shields to attack armor
directly. This isn't particularly effective, since even weapons
with low Shield Diffusion lose 90% of their damage potential when
passing through shields, but it's better than wasting gun ammo or
missiles.
Once an enemy's shields are down (as indicated on your targeting
Holo Display), switch to weapons with high Armor Damage. This is
where missiles prove their worth, especially the Union SAG5T and
VISOM and the Darken PUG and CHUM. Most energy weapons are also
effective here, but ammo-dependent guns with their high rates of
fire can ultimately do more damage to a shieldless vehicle, since
you won't have to wait for recharges (the Union TCREAP and FLECH,
the Darken DASY, and the Scorp zWASP). Remember that missiles and
guns will let your shields recharge more quickly, too.
Shooting at foot soldiers can be an exercise in frustration if
you're using the wrong weapon. You can either try to pick them
off with precision aiming while they lob GASHR rounds at you (not
recommended), or you can use area-effect weapons. A weapon's
Damage Points within Radius rating indicates its area of effect,
which is only useful against personnel. All missiles and rockets
are excellent for this, but it's a shame to waste them on soft
targets unless you've got plenty to spare. Guns have large damage
radii and they're great for rooting out pesky foot soldiers; just
spray the area around a newly ejected pilot and you should kill
him.
Drive-By Shooting
The computer is more likely to miss if you're moving at an angle
to it. If you're being rushed, trying moving backwards slowly (to
allow faster weapon and shield charging) at an angle, using the
torso twist to target your enemy. At a distance, use the
auto-tracking ("W" key) to avoid wasting shots. When
you're up close, note that some weapons fire from the side of
your HAWC and will hit slightly off-center of your targeting
reticule, so adjust your aim accordingly. An enemy's legs are the
more frail, but torsos are the easiest to hit. Getting in close
to most computer controlled HAWCs will send them running in
circles around you. You can pick them off easily without their
being able to return fire consistently; in fact, they're likely
to get in the way of any incoming fire.
Towers are best attacked with stand-off weapons outside their
range. If you find yourself in close, some of the shorter HAWCs
can stand at the base of a tower and attack it from a blind spot.
Also, remember that towers can be hit with GASHRs and occupied
for use against other HAWCs. The all-powerful Meson Towers are
especially fun, but you probably won't be able to get close
enough to occupy them.
Kicking The Tires
Since you can't customize your vehicles in the game, you'll have
to get to know the ones which are available. This is important so
you can decide whether to destroy or hi-jack another HAWC. The
first thing to keep in mind is the differences between races. The
Mercs tend to have the fastest vehicles, the Darken have the most
powerful shields and missile warheads, the Union has the
long-range missiles, and the Scorps rely on ample stores of
missiles and well-stocked guns. If you ever run across a Heavy
Assault HAWC, you should leave it alone and fight to eliminate or
weaken any other HAWCs in the area. Once you've secured the area,
eject near the Heavy Assault HAWC and steal it. The unique Merc
Cruiser has the distinction of being the only HAWC to carry a
Meson Cannon, easily the most powerful weapon available, so it's
also a candidate for stealing. Remember that you can fight to the
death in anything but a Merc vehicle and still be safely ejected;
you have to manually bail out of a Merc HAWC before it's
destroyed, or you'll be killed.
Finally, not all the missions require that you fight to the death
with everything you see. G-nome's missions are more like obstacle
courses with a series of objectives, some of which can be rather
obscure. If you find yourself getting killed repeatedly, perhaps
you shouldn't be trying to fight it out. Sometimes a bit of
defensive driving (i.e. running away) is what it takes to
complete the mission.
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