Enamy Nation
(Walkthrough)
Bleary-eyed and
battle-weary, yet your mind still spins together strands of
strategy, hoping to weave a web from which your opponent will
never escape. If you are still searching for more ways to
entangle your adversary in Enemy Nations, read on.
Do you start to panic and take a long time looking around for
that perfect landing site? Well, stop it! The AI will already
have certain advantages and the longer you're a scrolling fool,
the worse it's going to be. Besides, because of the game design
there just may not be that perfect spot. The drop is random but
sometimes arranged so that you are destined to fight over the
same resource. Maps are generated so that you won't find all
resources close together; just find a 'decent' spot, land, and
get on with it mister!
So now you've landed, your ears perked for the dreaded
"enemy approaching!" warning. Pray you have enough time
for LFICS. LFICS? Yes, it's an acronym for Lumber, Food, Iron,
Coal, Smelter - the suggested order of building structures. It
can be remembered as Let's First Include Correct Structures or
Loser Forgets Initial Construction Sequence. As you are doing
LFICS, investigate the resources around you as if they are
possible enemy locations, and keep a scout near major pools of
resources.
Sorry to say, I can't provide any strategies that ensure a win,
only those that enhance your chances of a win. While it may
exist, I haven't found a strict formula for every game you play
and the testers of this game when it was in beta haven't either.
If you are up against a high level AI, expect to get attacked
early. Build a military camp as early as possible and pump out
some units to help protect you against this early strike. If the
enemy starts to storm your colony, let the rocket ship take out a
few units - it's a surprisingly powerful structure. You can
always repair the damage and the spared units are available for
continued defense and possible counterattack.
Being real-time, time is of the essence in Enemy Nations. You
need to think of everything you do as having an opportunity cost.
Think of it as "if you're reading this magazine, your
opportunity cost is that you can't be playing Enemy Nations"
(the next best thing you could be doing). Maximizing the time you
have and balancing it between planning, maneuvering, and
construction is tricky. Sometimes they're a pain to learn but
pause to memorize short-cut keys - they are real time-savers. The
'x' key, for example, is great for sending units scurrying back
home for protection and repair. Also, setup factories and camps
to produce multiple units instead of single unit piecemeal
production. When you have the technology, use the multiple
windows capability to increase your awareness and save scrolling
time. Build roads in large stretches at a time and build them
early so your road network will start paying large dividends in
efficiency.
Don't waste research time by forgetting to select new topics.
Your scientists would just as soon party over their last
achievement as keep bugging you for additional assignments.
Research progression often times goes in steps from New to
Improved to Advanced. You can expect improvements of 12.5%, 25%,
and 50% respectively. Study hard!
Please sir, may I have another?
Redundancy is important to the recovery of your economy.
Redundancy is important to the recovery of your economy - whoops!
Did I say that twice? Try to make the resources available to
build duplicate buildings so that should one of your, say,
smelters turns to smoking ash, you'll still have another. The AI
prefers to beat up on your power plants and refineries so try to
have duplicates or assign extra protection to these structures.
By the way, you can destroy those exhausted mines or aborted
construction sites by clicking on the building and hitting the
delete key. Be cautioned - do not destroy exhausted mines right
away as you will destroy all resources stockpiled there. And no,
the delete key will not work on enemy buildings. Sorry.
Each game is flavored by the use of various races. I enjoy
playing as the Mendari, a race characterized by random ability
levels each game. Characteristics are randomly generated and,
although unlikely, can have really poor or really exceptional
factors. Remember to use the Ekoda race, with its poor abilities,
for a relatively exceptional player (you?). Hey, a win is
impressive anytime but you'll have great bragging rights if you
beat someone using the Ekodas - it's doubly humiliating!
Remember to take advantage of the terrain; try putting a spotter
in front of a large area of trees in plain sight. Place several
offensive units within the trees to destroy those units foolish
enough to take the bait; in the words of Sun Tzu, "appear
strong where you are weak and weak where you are strong."
When planning, remember a moving unit is harder to hit and
terrain affects unit speed and affects each unit-type
differently. If they're not going to get chewed up in the
process, have infantry nose-up to their targets, taking advantage
of their attack bonus when adjacent. One trick you can try is to
build a long stretch of road towards a known enemy location (but
not all the way!). As it approaches, the AI can sometimes be
lured down a predictable path (i.e., this road) and be brutally
ambushed. Keep in mind that roads will be built from where you
first begin the road outline - save time by starting closest to
the construction vehicle.
There are a few things you should realize about the AI that make
him a formidable foe. It is much more efficient in assigning
commands to cranes; you need to be as fast as you can when doing
the same. The AI gets better racial abilities with increasing
difficulty - bonuses in production rate, research, etc. from the
very beginning. Higher difficulty levels grant the AI a higher
number of starting units as well. If you compete against the
higher difficulty levels, then your trucks and cranes are prime
targets and the AI is more aggressive.
I can't be there if I'm here!
So you realize you can't fully defend everything all the time -
choices need to be made. The more mobile your units, the more
flexibility you'll have in defending your turf. Don't get in the
habit of using just one zoom level. Zoom out to get a better
perspective of your position; you may spot weaknesses or find
that commanding from this perspective is easier. You may have a
great looking perimeter but if tanks can blitzkrieg through and
eat up those juicy trucks and cranes in the center, you'll have
wished you built a staggered line of defense and had some reserve
units. Layer your defense (stagger); use buildings to force units
around or into cross fires. Use military camps as fortifications.
An enemy attack begins and you know you've got the forces to
repel him. Problem is, he's attacking the west side and your
forces are mainly in the east. If you want to stall an attack,
order a crane to repair a building under attack (it even protects
the crane from attack unless the building is destroyed).
Depending on the size of the attacking force, this may allow you
to hold out until reinforcements arrive. Sensitive buildings that
are next in line may also be protected in this manner. Units at
rest get a bonus; therefore, when the enemy approaches, don't
lasso' your units and send them off to intercept. Determine the
enemy's path or what his objective might be and wait for them
there.
Spotters are great for that early warning of an attack but if
that's all you're using them for you're wasting their abilities.
Send off a few brave units to scout for enemy units and
buildings. They can help determine the location and composition
of enemy forces and buildings and, therefore, enemy strength and
state of technology. Armed with spotter information, you can also
determine likely avenues of attack and identify lightly defended
targets. Try sending a unit or two straight through an enemy
city; you may be surprised at how far they get and their chaotic
affect on your opponent. Set up one long waypoint for the units -
you don't need to continually watch or control them as they recon
and distract your enemy. Meanwhile, attack him with your main
force; the early jump on him may pay off. Besides, this technique
can make him paranoid, killing his appetite for launching his own
offensives.
You've done well! You have a massive army that has pulverized the
enemy into chicken-bits. You just destroyed that last building
but... no victory message. Time to send out the search and
destroy party for the missing building that must still be out
there. On a huge map this can take quite a while. Why not save
the game, reload, and select the enemy as your player so you see
the location of the last building. Then go back to the other game
and end it "officially." Congratulations commander!
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